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首页> 外文期刊>ACM SIGPLAN Notices: A Monthly Publication of the Special Interest Group on Programming Languages >Thread-level Parallelism and Interactive Performance of Desktop Applications
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Thread-level Parallelism and Interactive Performance of Desktop Applications

机译:桌面应用程序的线程级并行性和交互性能

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摘要

Multiprocessing is already prevalent in servers where multiple clients present an obvious source of thread-level parallelism. However, the case for multiprocessing is less clear for desktop applications. Nevertheless, architects are designing processors that count on the availability of thread-level parallelism. Unlike server workloads, the primary requirement of interactive applications is to respond to user events under human perception bounds rather than to maximize end-to-end throughput. In this paper we report on the thread-level parallelism and interactive response time of a variety of desktop applications. By tracking the communication between tasks, we can focus our measurements on he portions of the benchmark's execution that have the greatest impact on the user. We find that running our benchmarks on a dual-processor machine improves response time of mouse-click events by as much as 36%, and 22% on average-out of a maximum possible 50%. The benefits of multiprocessing are even more apparent when background tasks are considered. In our experiments, running a simple MP3 playback program in the background increases response time by 14% on a uniprocessor while it only increases the response time on a dual processor by 4%. When response times are fast enough for further improvements to be imperceptible, the increased idle time after interactive episodes could be exploited to build systems that are more power efficient.
机译:在多个客户端提供明显的线程级并行性来源的服务器中,多处理已经很普遍。但是,对于桌面应用程序来说,多处理的情况尚不清楚。尽管如此,架构师正在设计处理器,这些处理器依靠线程级并行性的可用性。与服务器工作负载不同,交互式应用程序的主要要求是在人类感知范围内响应用户事件,而不是最大化端到端吞吐量。在本文中,我们报告了各种桌面应用程序的线程级并行性和交互响应时间。通过跟踪任务之间的通信,我们可以将度量集中在对用户影响最大的基准执行部分上。我们发现,在双处理器计算机上运行基准测试可以将鼠标单击事件的响应时间缩短多达36%,而将平均值(最多可能达到50%)的响应时间缩短了22%。当考虑后台任务时,多处理的好处更加明显。在我们的实验中,在后台运行简单的MP3播放程序在单处理器上将响应时间增加了14%,而在双处理器上仅将响应时间增加了4%。当响应时间足够快而无法察觉到进一步的改进时,可以利用交互式事件后增加的空闲时间来构建更节能的系统。

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