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Synthesising succinct strategies in safety games with an application to real-time scheduling

机译:在实时调度的应用中综合安全游戏中的法官策略

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摘要

We introduce general techniques to compute, efficiently, succinct representations of winning strategies in safety and reachability games. Our techniques adapt the antichain framework to the setting of games, and rely on the notion of turn-based alternating simulation, which is used to formalise natural relations that exist between the states of those games in many applications. Then, we demonstrate the applicability of our approach by considering an important problem borrowed from the real-time scheduling community, i.e. the problem of finding a correct schedule(r) for a set of sporadic tasks upon a multiprocessor platform. We formalise this problem by means of a game whose number of states is exponential in the description of the task set, thereby making it a perfect candidate for our approach. We have implemented our algorithm and show experimentally that it scales better than classical solutions. To the best of our knowledge, this is the first attempt at implementing problem. (C) 2017 Elsevier B.V. All rights reserved.
机译:我们介绍了在安全和可达性游戏中计算,有效地,有效地,有效地,简化了胜利策略的陈述。我们的技术使AntiChain框架适应游戏的设置,并依赖于基于转向的交替仿真的概念,该概念用于将这些游戏的状态之间存在的自然关系正规,在许多应用中。然后,我们通过考虑从实时调度社区借来的重要问题,即在多处理器平台上找到一组零星任务的问题来展示我们的方法的适用性。我们通过在任务集的描述中,通过其数量是指数的游戏来形式化此问题,从而使其成为我们方法的完美候选者。我们已经实施了我们的算法,并通过实验显示它比经典解决方案更好。据我们所知,这是第一次实施问题的尝试。 (c)2017年Elsevier B.V.保留所有权利。

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