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首页> 外文期刊>NeuroImage >MEDUSA: A GPU-based tool to create realistic phantoms of the brain microstructure using tiny spheres
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MEDUSA: A GPU-based tool to create realistic phantoms of the brain microstructure using tiny spheres

机译:Medusa:基于GPU的工具,可以使用微小的球体创造脑显微结构的逼真幽灵

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摘要

A GPU-based tool to generate realistic phantoms of the brain microstructure is presented. Using a spherical meshing technique which decomposes each microstructural item into a set of overlapping spheres, the phantom construction is made very fast while reliably avoiding the collisions between items in the scene. This novel method is applied to the construction of human brain white matter microstructural components, namely axonal fibers, oligodendrocytes and astrocytes. The algorithm reaches high values of packing density and angular dispersion for the axonal fibers, even in the case of multiple white matter fiber populations and enables the construction of complex biomimicking geometries including myelinated axons, beaded axons, and glial cells. The method can be readily adapted to model gray matter microstructure.
机译:提出了一种基于GPU的工具,用于产生脑微观结构的逼真幽灵。 使用将每个微结构项目分解成一组重叠球的球形啮合技术,幻影结构非常快速,同时可靠地避免场景中的物品之间的碰撞。 这种新方法应用于人脑白质微结构组分的构建,即轴突纤维,少突胶质细胞和星形胶质细胞。 该算法达到串联纤维的填充密度和角度分散的高值,即使在多个白质纤维群的情况下也能够构建包括凹部轴突,串珠轴突和胶质细胞的复杂生物剥削几何形状。 该方法可以容易地适应模拟灰质微观结构。

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