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Emergence of striation patterns in acoustic signals reflected from dynamic surface waves

机译:动态表面波反射的声音信号中出现条纹图案

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摘要

A striation pattern can emerge in high-frequency acoustic signals interacting with dynamic surface waves. The striation pattern is analyzed using a ray tracing algorithm for both a sinusoidal and a rough surface. With a source or receiver close to the surface, it is found that part of the surface on either side of the specular reflection point can be illuminated by rays, resulting in time-varying later arrivals in channel impulse response that form the striation pattern. In contrast to wave focusing associated with surface wave crests, the striation occurs due to reflection off convex sections around troughs. Simulations with a sinusoidal surface show both an upward (advancing) and downward (retreating) striation patterns that depend on the surface-wave traveling direction and the location of the illuminated area. In addition, the striation length is determined mainly by the depth of the source or receiver, whichever is closer in range to the illuminated region. Even with a rough surface, the striation emerges in both directions. However, broadband (7–13 kHz) simulations in shallow water indicate that the longer striation in one direction is likely pronounced against a quiet noise background, as observed from at-sea experimental data.
机译:在与动态表面波相互作用的高频声学信号中会出现条纹图案。使用射线跟踪算法分析正弦和粗糙表面的条纹图案。在光源或接收器靠近表面的情况下,发现镜面反射点两侧的表面部分可以被射线照亮,从而导致后来形成通道条纹图案的通道脉冲响应随时间变化。与与表面波峰相关的波聚焦相反,由于反射波谷周围的凸部而​​产生条纹。对正弦表面的模拟显示出向上(前进)和向下(后退)条纹图案,这取决于表面波的传播方向和照明区域的位置。另外,条纹长度主要由源或接收器的深度确定,无论是在距离照明区域范围内较近的那个。即使表面粗糙,条纹也会在两个方向上出现。但是,从海上实验数据观察到,在浅水中进行的宽带(7-13 kHz)模拟表明,在安静的噪声背景下,一个方向上的较长条纹很可能明显。

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