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Influence of virtual reality on postural stability during movements of quiet stance.

机译:虚拟现实对安静姿势运动期间姿势稳定性的影响。

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摘要

INTRODUCTION: Balance problems during virtual reality (VR) have been mentioned in the literature but seldom investigated despite the increased use of VR systems as a training or rehabilitation tool. We examined the influence of VR on body sway under different stance conditions. METHODS: Seventeen young subjects performed four tasks (standing with feet close together or tandem stance on firm and foam surfaces for 60s) under three visual conditions: eyes open without VR, eyes closed, or while viewing a virtual reality scene which moved with body movements. Angular velocity transducers mounted on the shoulder provided measures of body sway in the roll and pitch plane. RESULTS: VR caused increased pitch and roll angles and angular velocities compared to EO. The effects of VR were, for the most part, indistinguishable from eyes closed conditions. Use of a foam surface increased sway compared to a firm surface under eyes closed and VR conditions. CONCLUSION: During the movements of quiet stance, VR causes anincrease in postural sway in amplitude similar to that caused by closing the eyes. This increased sway was present irrespective of stance surface, but was greatest on foam.
机译:简介:文献中提到了虚拟现实(VR)期间的平衡问题,但是尽管VR系统越来越多地用作培训或康复工具,但很少进行调查。我们研究了在不同的姿势条件下,VR对人体摇摆的影响。方法:17名年轻受试者在以下三种视觉条件下执行了四项任务(双脚并拢站立或在坚硬和泡沫表面上并列站立60秒钟):睁开眼睛时没有VR,闭眼时,或在观看随身体移动而移动的虚拟现实场景时。安装在肩膀上的角速度传感器提供了在侧倾和俯仰平面上人体摇摆的量度。结果:与EO相比,VR导致俯仰和侧倾角以及角速度增加。在大多数情况下,VR的效果与闭眼情况无法区分。与闭眼和VR条件下的坚固表面相比,使用泡沫表面增加了摇摆。结论:在安静姿势运动期间,VR导致姿势摆动的幅度增加,类似于闭眼引起的幅度。不管姿态表面如何,都存在这种增加的摇摆,但在泡沫上最大。

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