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A multi-scale surface patching method for the fineness control of octree shape model

机译:八叉树形状模型细度控制的多尺度表面修补方法

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摘要

The rendering cost of the VR space can be reduced efficiently by selecting appropriate fineness of the shape for the observing distance without loss of drawing quality. We proposed a multiscale modeling method that controls the fineness of the shape locally by dividing space to octree model. Though Marching-Cubes method is known as the way of forming patches in octant, there is a problem that a crack is created between the adjoining patches when the class level of them are different. In this paper, we describe an efficient and inconsistent surface patching method without any additional procedure like the crack-stitching method.
机译:通过为观察距离选择合适的形状细度,可以有效地降低VR空间的渲染成本,而不会降低画质。我们提出了一种多尺度建模方法,该方法通过将空间划分为八叉树模型来局部控制形状的精细度。尽管行进立方体方法是在八分圆中形成补丁的方法,但是存在一个问题,即当相邻补丁的类级别不同时,会在相邻补丁之间产生裂纹。在本文中,我们描述了一种高效且不一致的表面修补方法,而没有像裂纹缝合方法那样的任何其他步骤。

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