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Human foot modeling towards footwear design

机译:人脚造型走向鞋类设计

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摘要

Comfort test of footwear is mainly based on subjective perception of the wearer and a large number of subjects are required to obtain a reliable result. Therefore, the subjective comfort test is expensive and time consuming. Although the foot size and shape of a subject can be obtained by using a three-dimensional (3D) foot scanner, it is still difficult to create foot motion animations of each subject suitable for computer simulation. In this paper, we propose a fast approach to model foot deformation and present its application in simulating interaction with footwear towards footwear design. The simulation determines deformation of foot and footwear models. It can also determine stress distribution in the footwear. Given an initial foot model and a captured foot motion, human foot animation is created first. Then, the footwear model is fitted to the foot to compute the deformation and stress in the footwear. In this article, the boundary element method (BEM) is adopted. We demonstrate the results by conducting simulation of a captured gait motion. Experimental results showed that the method can be used to simulate human gait motion, and can determine deformation of footwear.
机译:鞋类的舒适性测试主要基于穿着者的主观感知,需要大量的受试者才能获得可靠的结果。因此,主观舒适度测试既昂贵又费时。尽管可以通过使用三维(3D)足部扫描仪来获取对象的脚部大小和形状,但是仍然很难为每个对象创建适合计算机模拟的脚部动作动画。在本文中,我们提出了一种快速的脚部变形模型,并提出了在模拟与鞋类交互作用以实现鞋类设计方面的应用。该模拟确定脚和鞋类模型的变形。它还可以确定鞋类中的应力分布。给定初始脚模型和捕获的脚运动,首先创建人脚动画。然后,将鞋类模型拟合到脚上,以计算鞋类中的变形和应力。本文采用边界元法(BEM)。我们通过对捕获的步态运动进行仿真来证明结果。实验结果表明,该方法可用于模拟人的步态运动,并可确定鞋类变形。

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