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Precise convex hull computation for freeform models using a hierarchical Gauss map and a Coons bounding volume hierarchy

机译:使用分层高斯图和Coons边界体积分层结构对自由形式模型进行精确的凸包计算

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摘要

We present an interactive-speed algorithm for computing the precise convex hull of freeform geometric models. The algorithm is based on two pre-built data structures: (i) a Gauss map organized in a hierarchy of normal pyramids and (ii) a Coons bounding volume hierarchy (CBVH) which effectively approximates freeform surfaces with a hierarchy of bilinear surfaces. For the axis direction of each normal pyramid, we sample a point on the convex hull boundary using the CBVH. The sampled points together with the hierarchy of normal pyramids serve as a hierarchical approximation of the convex hull, with which we can eliminate the majority of redundant surface patches. We compute the precise trimmed surface patches on the convex hull boundary using a numerical tracing technique and then stitch them together in a correct topology while filling the gaps with tritangent planes and bitangent developable scrolls. We demonstrate the effectiveness of our algorithm using experimental results.
机译:我们提出了一种交互式速度算法,用于计算自由形式几何模型的精确凸包。该算法基于两个预先构建的数据结构:(i)按法线金字塔的层次结构组织的高斯图,以及(ii)有效地近似具有双线性表面层次结构的自由曲面的Coons边界体积层次结构(CBVH)。对于每个法线金字塔的轴方向,我们使用CBVH在凸包边界上采样一个点。采样点与法线金字塔的层次结构一起用作凸包的层次结构逼近,通过它我们可以消除大多数冗余曲面补丁。我们使用数值跟踪技术在凸包边界上计算精确的修剪曲面补丁,然后将它们缝合在正确的拓扑结构中,同时用正切平面和双切向可展卷轴填充间隙。我们使用实验结果证明了我们算法的有效性。

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