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Computer-aided 3D human modeling for portrait-based product development using point- and curve-based deformation

机译:使用基于点和曲线的变形进行基于肖像的产品开发的计算机辅助3D人体建模

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This paper proposes a methodology for creating a realistic 3D (three-dimensional) human model for portrait-based product development based on images, including face, wrinkle and hairstyle. For face modeling, we first generate a global model through deforming a generic model based on a set of facial landmarks. Local optimization is then performed for further enhancing the similarity between the subject and the 3D model in the non-feature regions (NFRs), eyesose/mouth and ears, using the proposed Point and Curve based deformation. Subsequently, this study proposes a wrinkle modeling method based on automatically extracted curves and improved shape control functions. Individual hairstyle modeling is introduced in a two-step approach that consists of hair-volume generation and individual-strand generation. Finally, several resulting 3D human models and their potential applications to portrait-based product design demonstrate the functionality of our methodology.
机译:本文提出了一种方法,用于基于图像(包括面部,皱纹和发型)为基于肖像的产品开发创建逼真的3D(三维)人体模型。对于人脸建模,我们首先通过基于一组人脸地标变形通用模型来生成全局模型。然后使用建议的基于点和曲线的变形来执行局部优化,以进一步增强对象和3D模型在非特征区域(NFR),眼睛/鼻子/嘴和耳朵中的相似性。随后,本研究提出了一种基于自动提取曲线和改进形状控制功能的皱纹建模方法。通过两步方法介绍个人发型建模,该方法包括头发卷生成和个人链生成。最后,一些最终的3D人体模型及其在基于肖像的产品设计中的潜在应用证明了我们方法的功能。

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