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首页> 外文期刊>Computer Graphics Forum: Journal of the European Association for Computer Graphics >Improving Memory Space Efficiency of Kd-tree for Real-time Ray Tracing
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Improving Memory Space Efficiency of Kd-tree for Real-time Ray Tracing

机译:提高用于实时光线跟踪的Kd树的内存空间效率

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摘要

Compared with its competitors such as the bounding volume hierarchy, a drawback of the kd-tree structure is that a large number of triangles are repeatedly duplicated during its construction, which often leads to inefficient, large and tall binary trees with high triangle redundancy. In this paper, we propose a space-efficient kd-tree representation where, unlike commonly used methods, an inner node is allowed to optionally store a reference to a triangle, so highly redundant triangles in a kd-tree can be culled from the leaf nodes and moved to the inner nodes. To avoid the construction of ineffective kd-trees entailing computational inefficiencies due to early, possibly unnecessary, ray-triangle intersection calculations that now have to be performed in the inner nodes during the kd-tree traversal, we present heuristic measures for determining when and how to choose triangles for inner nodes during kd-tree construction. Based on these metrics, we describe how the new form of kd-tree is constructed and stored compactly using a carefully designed data layout. Our experiments with several example scenes showed that our kd-tree representation technique significantly reduced the memory requirements for storing the kd-tree structure, while effectively suppressing the unavoidable frame-rate degradation observed during ray tracing.
机译:与边界体积层次结构之类的竞争对手相比,kd树结构的缺点是在构造过程中会重复复制大量三角形,这通常会导致效率低下,体积大而又高的二叉树,并具有较高的三角形冗余度。在本文中,我们提出了一种节省空间的kd-tree表示形式,与常用方法不同,该内部kd-tree允许有选择地存储内部三角形的引用,因此可以从叶子中剔除kd-tree中高度冗余的三角形节点并移动到内部节点。为了避免无效kd树的构造导致由于早期(可能是不必要的)射线三角相交计算而导致计算效率低下,现在必须在kd树遍历期间在内部节点中执行这些计算,我们提出了启发式方法来确定何时以及如何进行在kd-tree构建过程中为内部节点选择三角形。基于这些指标,我们描述了如何使用精心设计的数据布局紧凑地构造和存储新形式的kd-tree。我们通过几个示例场景进行的实验表明,我们的kd树表示技术显着降低了存储kd树结构的内存需求,同时有效地抑制了在光线跟踪过程中观察到的不可避免的帧速率下降。

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