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GPU Local Triangulation: an interpolating surface reconstruction algorithm

机译:GPU局部三角剖分:插值曲面重建算法

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A GPU capable method for surface reconstruction from unorganized point clouds without additional information, called GLT (GPU Local Triangulation), is presented. The main objective of this research is the generation of a GPU interpolating reconstruction based on local Delaunay triangulations, inspired by a pre-existing reconstruction algorithm. Current graphics hardware accelerated algorithms are approximating approaches, where the filial triangulation is usually performed through either marching cubes or marching tetrahedras. GPU-compatible methods and data structures to perform normal estimation and the local triangulation have been developed, plus a variation of the Bitonic Merge Sort algorithm to work with multi-lists. Our method shows an average gain of one order of magnitude over previous research.
机译:提出了一种可从无组织点云进行表面重构的,无需附加信息的GPU功能方法,称为GLT(GPU局部三角剖分)。这项研究的主要目标是在本地Delaunay三角剖分的基础上,根据预先存在的重建算法,生成GPU插值重建。当前的图形硬件加速算法是一种近似方法,在这种方法中,通常通过行进立方体或行进四面体来执行孝子三角剖分。已经开发出GPU兼容的方法和数据结构来执行常规估计和局部三角剖分,此外还开发了Bitonic Merge Sort算法的一种变体,可用于多列表。我们的方法显示出比以前的研究高一个数量级的平均增益。

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