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Partitioning and Handling Massive Models for Interactive Collision Detection

机译:分割和处理大规模模型的交互式碰撞检测

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摘要

We describe an approach for interactive collision detection and proximity computations on massive models composed of millions of geometric primitives. We address issues related to interactive data access and processing in a large geometric database, which may not fit into main memory of typical desktop workstations or computers. We present a new algorithm using overlap graphs for localizing the "regions of interest" within a massive model, thereby reducing runtime memory requirements. The overlap graph is computed off-line, pre-processed using graph partitioning algorithms, and modified on the fly as needed. At run time, we traverse localized sub-graphs to check the corresponding geometry for proximity and pre-fetch geometry and auxiliary data structures. To perform interactive proximity queries, we use bounding-volume hierarchies and take advantage of spatial and temporal coherence. Based on the proposed algorithms, we have developed a system called IMMPACT and used it for interaction with a CAD model of a power plant consisting of over 15 million triangles. We are able to perform a number of proximity queries in real-time on such a model. In terms of model complexity and application to large models, we have improved the performance of interactive collision detection and proximity computation algorithms by an order of magnitude.
机译:我们描述了一种在由数百万个几何图元组成的大规模模型上进行交互式碰撞检测和邻近度计算的方法。我们解决与大型几何数据库中的交互式数据访问和处理有关的问题,这些数据库可能不适合典型台式工作站或计算机的主存储器。我们提出了一种使用重叠图的新算法,用于在大规模模型中定位“目标区域”,从而减少了运行时内存需求。重叠图是离线计算的,使用图分区算法进行预处理,并根据需要随时进行修改。在运行时,我们遍历局部子图以检查相应的几何图形是否具有接近性和预取几何图形以及辅助数据结构。为了执行交互式的邻近查询,我们使用边界体积层次结构并利用空间和时间的连贯性。基于提出的算法,我们开发了一个名为IMMPACT的系统,并将其用于与包含1500万个三角形的电厂的CAD模型进行交互。我们能够在这种模型上实时执行许多邻近查询。在模型复杂性和在大型模型上的应用方面,我们将交互式碰撞检测和邻近度计算算法的性能提高了一个数量级。

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