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Accurate simplification of multi-chart textured models

机译:精确简化多图表纹理模型

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摘要

Scanning and acquisition methods produce highly detailed surface meshes that need multi-chart parameterizations to reduce stretching and distortion. From these complex shape surfaces, high-quality approximations are automatically generated by using surface simplification techniques. Multi-chart textures hinder the quality of the simplification of these techniques for two reasons: either the chart boundaries cannot be simplified leading to a lack of geometric fidelity; or texture distortions and artefacts appear near the simplified boundaries. In this paper, we present an edge-collapse based simplification method that provides an accurate, low-resolution approximation from a multi-chart textured model. For each collapse, the model is reparameterized by local bijective mappings to avoid texture distortions and chart boundary artefacts on the simplified mesh due to the geometry changes. To better apply the appearance attributes and to guarantee geometric fidelity, we drive the simplification process with the quadric error metrics weighted by a local area distortion measure.
机译:扫描和采集方法产生了非常详细的表面网格,需要对多个图表参数化以减少拉伸和变形。通过使用表面简化技术,可以从这些复杂的形状表面自动生成高质量的近似值。多图纹理阻碍了这些技术的简化质量,其原因有两个:要么无法简化图表边界,导致缺乏几何保真度;要么无法简化图表边界。或纹理变形和伪影出现在简化边界附近。在本文中,我们提出了一种基于边缘折叠的简化方法,该方法可从多图纹理模型提供准确的低分辨率近似值。对于每个塌陷,都将通过局部双射映射来对模型进行参数化,以避免由于几何形状的变化而导致纹理失真和简化网格上的图表边界伪影。为了更好地应用外观属性并确保几何保真度,我们使用由局部失真度量加权的二次误差度量来驱动简化过程。

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