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A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces

机译:水面折射和反射焦散的快速渲染方法

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摘要

In order to synthesize realistic images of scenes that include water surfaces, the rendering of optical effects caused by waves on the water surface, such as caustics and reflection, is necessary. However, rendering caustics is quite complex and time-consuming. In recent years, the performance of graphics hardware has made significant progress. This fact encourages researchers to study the acceleration of realistic image synthesis. We present here a method for the fast rendering of refractive and reflective caustics due to water surfaces. In the proposed method, an object is expressed by a set of texture mapped slices. We calculate the intensities of the caustics on the object by using the slices and store the intensities as textures. This makes it possible to render caustics at interactive rate by using graphics hardware. Moreover, we render objects that are reflected and refracted due to the water surface by using reflection/refraction mapping of these slices.
机译:为了合成包括水面的场景的逼真的图像,必须渲染由水面上的波引起的光学效果,例如焦散和反射。但是,渲染焦散非常复杂且耗时。近年来,图形硬件的性能取得了长足的进步。这一事实鼓励研究人员研究逼真的图像合成的加速。我们在这里介绍一种用于快速渲染由于水表面引起的折射和反射焦散的方法。在提出的方法中,对象由一组纹理映射切片表示。我们使用切片计算对象上的苛性碱强度,并将强度存储为纹理。这使得可以通过使用图形硬件以交互速率渲染焦散。此外,我们通过使用这些切片的反射/折射贴图来渲染由于水表面而反射和折射的对象。

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