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Evaluation of haptic interfaces for simulation of drill vibration in virtual temporal bone surgery

机译:虚拟颞骨手术中模拟钻头振动的触觉界面评估

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Surgical training is evolving from an observership model towards a new paradigm that includes virtual reality (VR) simulation. In otolaryngology, temporal bone dissection has become intimately linked with VR simulation as the complexity of anatomy demands a high level of surgeon aptitude and confidence. While an adequate 3D visualization of the surgical site is available in current simulators, the force feedback rendered during haptic interaction does not convey vibrations. This lack of vibration rendering limits the simulation fidelity of a surgical drill such as that used in temporal bone dissection. In order to develop an immersive simulation platform capable of haptic force and vibration feedback, the efficacy of hand controllers for rendering vibration in different drilling circumstances needs to be investigated. In this study, the vibration rendering ability of four different haptic hand controllers were analyzed and compared to find the best commercial haptic hand controller. A test-rig was developed to record vibrations encountered during temporal bone dissection and a software was written to render the recorded signals without adding hardware to the system. An accelerometer mounted on the end-effector of each device recorded the rendered vibration signals. The newly recorded vibration signal was compared with the input signal in both time and frequency domains by coherence and cross correlation analyses to quantitatively measure the fidelity of these devices in terms of rendering vibrotactile drilling feedback in different drilling conditions. This method can be used to assess the vibration rendering ability in VR simulation systems and selection of ideal haptic devices. (C) 2016 Elsevier Ltd. All rights reserved.
机译:手术培训正在从观察者模型演变为包括虚拟现实(VR)模拟的新范例。在耳鼻喉科,颞骨解剖已与VR模拟紧密联系在一起,因为解剖结构的复杂性要求高水平的外科医生才能和信心。尽管在当前的模拟器中可以对手术部位进行足够的3D可视化,但是在触觉交互过程中提供的力反馈无法传递振动。这种缺乏振动的表现限制了诸如在颞骨解剖中使用的外科手术钻的模拟保真度。为了开发能够提供触觉力和振动反馈的沉浸式仿真平台,需要研究手控制器在不同钻井环境下产生振动的功效。在这项研究中,分析和比较了四种不同的触觉手控制器的振动渲染能力,以找到最佳的商用触觉手控制器。开发了一个测试装置来记录颞骨解剖过程中遇到的振动,并编写了一个软件来渲染记录的信号,而无需向系统中添加硬件。安装在每个设备末端执行器上的加速度计记录渲染的振动信号。通过相干和互相关分析,在时域和频域中将新记录的振动信号与输入信号进行了比较,以根据在不同钻孔条件下提供触觉钻孔反馈来定量测量这些设备的保真度。该方法可用于评估VR仿真系统中的振动渲染能力以及理想触觉设备的选择。 (C)2016 Elsevier Ltd.保留所有权利。

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