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首页> 外文期刊>Computer Graphics Forum: Journal of the European Association for Computer Graphics >High-quality screen-space ambient occlusion using temporal coherence
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High-quality screen-space ambient occlusion using temporal coherence

机译:使用时间相干的高质量屏幕空间环境光遮挡

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摘要

Ambient occlusion is a cheap but effective approximation of global illumination. Recently, screen-space ambient occlusion (SSAO) methods, which sample the frame buffer as a discretization of the scene geometry, have become very popular for real-time rendering. We present temporal SSAO (TSSAO), a new algorithm which exploits temporal coherence to produce high-quality ambient occlusion in real time. Compared to conventional SSAO, our method reduces both noise as well as blurring artefacts due to strong spatial filtering, faithfully representing fine-grained geometric structures. Our algorithm caches and reuses previously computed SSAO samples, and adaptively applies more samples and spatial filtering only in regions that do not yet have enough information available from previous frames. The method works well for both static and dynamic scenes.
机译:环境光遮挡是全局照明的一种廉价但有效的近似方法。最近,屏幕空间环境光遮挡(SSAO)方法对帧缓冲区进行采样以作为场景几何的离散化,因此对于实时渲染已经非常流行。我们提出了时态SSAO(TSSAO),这是一种利用时域相干性实时生成高质量环境光遮挡的新算法。与传统的SSAO相比,由于强大的空间滤波,我们的方法既减少了噪声,又减少了模糊的伪像,忠实地代表了细粒度的几何结构。我们的算法会缓存和重用先前计算出的SSAO样本,并且仅在尚无前一帧可用信息的区域中自适应地应用更多样本和空间滤波。该方法适用于静态和动态场景。

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