【24h】

Transparent and specular object reconstruction

机译:透明和镜面对象重建

获取原文
获取原文并翻译 | 示例
获取外文期刊封面目录资料

摘要

This state of the art report covers reconstruction methods for transparent and specular objects or phenomena. While the 3D acquisition of opaque surfaces with Lambertian reflectance is a well-studied problem, transparent, refractive, specular and potentially dynamic scenes pose challenging problems for acquisition systems. This report reviews and categorizes the literature in this field. Despite tremendous interest in object digitization, the acquisition of digital models of transparent or specular objects is far from being a solved problem. On the other hand, real-world data is in high demand for applications such as object modelling, preservation of historic artefacts and as input to data-driven modelling techniques. With this report we aim at providing a reference for and an introduction to the field of transparent and specular object reconstruction. We describe acquisition approaches for different classes of objects. Transparent objects/phenomena that do not change the straight ray geometry can be found foremost in natural phenomena. Refraction effects are usually small and can be considered negligible for these objects. Phenomena as diverse as fire, smoke, and interstellar nebulae can be modelled using a straight ray model of image formation. Refractive and specular surfaces on the other hand change the straight rays into usually piecewise linear ray paths, adding additional complexity to the reconstruction problem. Translucent objects exhibit significant sub-surface scattering effects rendering traditional acquisition approaches unstable. Different classes of techniques have been developed to deal with these problems and good reconstruction results can be achieved with current state-of-the-art techniques. However, the approaches are still specialized and targeted at very specific object classes. We classify the existing literature and hope to provide an entry point to this exiting field.
机译:此最新报告涵盖了透明和镜面物体或现象的重建方法。尽管对具有朗伯反射率的不透明表面进行3D采集是一个经过充分研究的问题,但是透明,折射,镜面反射和可能动态的场景对采集系统构成了挑战性的问题。本报告回顾和归类了该领域的文献。尽管对物体数字化有极大的兴趣,但是获得透明或镜面物体的数字模型远不是解决的问题。另一方面,对于诸如对象建模,历史文物保存以及作为数据驱动建模技术的输入之类的应用,对现实世界数据的需求很高。通过此报告,我们旨在为透明和镜面对象重建领域提供参考和介绍。我们描述了不同类别对象的获取方法。在自然现象中,最重要的是不改变直射线几何形状的透明物体/现象。折射效应通常很小,对于这些物体可以忽略不计。可以使用成像的直射线模型对火,烟和星际星云等多种现象进行建模。另一方面,折射表面和镜面反射表面将直射光线更改为通常分段的线性光线路径,为重建问题增加了额外的复杂性。半透明物体表现出明显的地下散射效应,从而使传统的采集方法变得不稳定。已经开发出不同类别的技术来解决这些问题,并且利用当前的最新技术可以实现良好的重建结果。但是,这些方法仍然是专门的,并且针对非常特定的对象类。我们对现有文献进行分类,并希望为这一现有领域提供一个切入点。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号