首页> 外文期刊>電子情報通信学会技術研究報告. 画像工学. Image Engineering >DEVELOPMENT OF VIRTUAL PLAYGROUND SYSTEM BY MARKERLESS AUGMENTED REALITY AND PHYSICS ENGINE
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DEVELOPMENT OF VIRTUAL PLAYGROUND SYSTEM BY MARKERLESS AUGMENTED REALITY AND PHYSICS ENGINE

机译:用无增强现实和物理引擎开发虚拟游戏场系统。

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摘要

Augmented Reality (AR) is a useful technology for various industrial systems. This paper suggests a new playground system which uses markerless AR technology. We developed a virtual playground system that can learn physics and kinematics from the physical play of people. The virtual playground is a. space in which real scenes and CG are mixed. As for the CG objects, physics of the real world is used. This is realized by a physics engine. Therefore it is necessary to analyze information from cameras, so that CG reflects the real world. Various games options are possible using real world images and physics simulation in the virtual playground. We think that the system is effective for education. Because CG behaves according to physics simulation, users can learn physics and kinematics from the system. We think that the system can take its place in the field of education through entertainment.
机译:增强现实(AR)是用于各种工业系统的有用技术。本文提出了一种使用无标记AR技术的新型游乐场系统。我们开发了一个虚拟游乐场系统,可以从人们的身体活动中学习物理和运动学。虚拟游乐场是一个。真实场景和CG混合在一起的空间。至于CG对象,则使用现实世界的物理学。这是通过物理引擎来实现的。因此,有必要分析摄像机的信息,以使CG反映真实世界。在虚拟游乐场中,可以使用真实世界的图像和物理模拟来进行各种游戏选择。我们认为该系统对教育有效。由于CG的行为符合物理模拟,因此用户可以从系统中学习物理和运动学。我们认为该系统可以通过娱乐在教育领域中占据一席之地。

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