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MODELING THE USER IN 3D CHARACTER ANIMATION AUTHORING

机译:在3D角色动画创作中对用户建模

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摘要

The purpose of our research is to discover the creation process of users who do not already have high degrees of animation skills, and to provide a compatible authoring system that augments their process. It is very important that authoring systems have knowledge about a user's creation process. However, it is difficult to acquire this knowledge since it can vary depending on a user's preferred creation style. This paper proposes a new user model that considers both creation style and process, and explores an easy-to-use authoring interface design. We classify users with similar creation styles into clusters using a movie scenario structure of scenes and shots including events in the scenario text created by the users. Finally, an authoring interface based on the proposed user model is presented, and future research topics that must be addressed in order to achieve easy-to-use authoring are assessed.
机译:我们研究的目的是发现还没有高度动画技能的用户的创建过程,并提供一个可扩展其过程的兼容创作系统。创作系统必须具有有关用户创建过程的知识,这一点非常重要。但是,由于该知识可能会根据用户的首选创建样式而有所不同,因此很难获得该知识。本文提出了一种同时考虑创建样式和过程的新用户模型,并探索了易于使用的创作界面设计。我们使用场景和镜头的电影场景结构(包括用户创建的场景文本中的事件)将具有类似创建样式的用户分类为群集。最后,提出了一种基于所提出的用户模型的创作界面,并评估了为实现易于使用的创作而必须解决的未来研究主题。

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