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首页> 外文期刊>Computational intelligence and neuroscience >Why people play: Artificial lives acquiring play instinct to stabilize productivity
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Why people play: Artificial lives acquiring play instinct to stabilize productivity

机译:人们为什么玩游戏:人为生活获得游戏本能以稳定生产力

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摘要

We propose a model to generate a group of artificial lives capable of coping with various environments which is equivalent to a set of requested task, and likely to show that the plays or hobbies are necessary for the group of individuals to maintain the coping capability with various changes of the environment as a whole. This may be an another side of saying that the wide variety of the abilities in the group is necessary, and if the variety in a species decreased, its species will be extinguished. Thus, we show some simulation results, for example, in the world where more variety of abilities are requested in the plays, performance of the whole world becomes stable and improved in spite of being calculated only from job tasks, and can avoid the risk of extinction of the species. This is the good effect of the play.
机译:我们提出了一个模型,以产生一组能够应付各种环境的人造生活,这相当于一组要求的任务,并且有可能表明,玩耍或爱好是该组个体保持应对各种能力的必要条件整个环境的变化。这可能是另一种说法,即该组中各种能力的多样性是必要的,如果某个物种的多样性下降,则其物种将被扑灭。因此,我们展示了一些模拟结果,例如,在戏剧中要求更多各种能力的世界中,尽管仅根据工作任务进行计算,但整个世界的表现却变得稳定并有所改善,并且可以避免出现冒险的风险。物种灭绝。这是该剧的好效果。

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