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Similarities and differences between eating disorders and obese patients in a virtual environment for normalizing eating patterns

机译:在虚拟环境中进食障碍与肥胖患者之间的异同,用于规范进食模式

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摘要

Virtual reality has demonstrated promising results in the treatment of eating disorders (ED); however, few studies have examined its usefulness in treating obesity. The aim of this study was to compare ED and obese patients on their reality judgment of a virtual environment (VE) designed to normalize their eating pattern. A second objective was to study which variables predicted the reality of the experience of eating a virtual forbidden-fattening food. ED patients, obese patients, and a non-clinical group (N = 62) experienced a non-immersive VE, and then completed reality judgment and presence measures. All participants rated the VE with similar scores for quality, interaction, engagement, and ecological validity; however, ED patients obtained the highest scores on emotional involvement, attention, reality judgment/presence, and negative effects. The obese group gave the lowest scores to reality judgment/presence, satisfaction and sense of physical space, and they held an intermediate position in the attribution of reality to virtually eating a "fattening" food. The palatability of a virtual food was predicted by attention capturing and belonging to the obese group, while the attribution of reality to the virtual eating was predicted by engagement and belonging to the ED group. This study offers preliminary results about the differential impact on ED and obese patients of the exposure to virtual food, and about the need to implement a VE that can be useful as a virtual lab for studying eating behavior and treating obesity. (C) 2016 Elsevier Inc. All rights reserved.
机译:虚拟现实已在饮食失调(ED)的治疗中显示出令人鼓舞的结果;但是,很少有研究检查其在肥胖症治疗中的作用。这项研究的目的是比较ED和肥胖患者对虚拟环境(VE)的真实判断,该虚拟环境旨在使他们的饮食习惯正常化。第二个目标是研究哪些变量预测了食用虚拟禁食食品的真实性。 ED患者,肥胖患者和非临床组(N = 62)经历了非沉浸式VE,然后完成了现实判断和在场测量。所有参与者对VE的质量,互动性,参与度和生态有效性的评分均相似。然而,ED患者在情绪参与,注意力,现实判断/存在和负面影响方面得分最高。肥胖组在对现实的判断/存在,满意度和对身体空间的感觉方面得分最低,他们在现实归因于虚拟食用“胖”食物方面处于中间位置。虚拟食物的适口性是通过吸引注意力来预测的,并且属于肥胖组,而现实对虚拟饮食的归因是通过参与并属于ED组来预测的。这项研究提供了有关虚拟食物暴露对ED和肥胖患者的不同影响的初步结果,以及实施VE的必要性,VE可作为研究饮食行为和治疗肥胖的虚拟实验室有用。 (C)2016 Elsevier Inc.保留所有权利。

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