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首页> 外文期刊>Journal of intelligent & fuzzy systems: Applications in Engineering and Technology >Fuzzy logic based game theory applications in multi-criteria decision making process
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Fuzzy logic based game theory applications in multi-criteria decision making process

机译:基于模糊逻辑的博弈论在多准则决策过程中的应用

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摘要

Decision process can be summarized as a process that helps for choosing the optimal alternatives according to suggested objectives by evaluating all environmental effects in problem solving. Nowadays, since environmental effects are more complex, imprecise and multilateral, fuzzy set theory and game theory are widely preferred instruments in decision making process. The aim of this study is to present a hybrid multi-criteria decision making approach which uses artificial intelligence techniques such as fuzzy logic and game theory. This process is considered in two person non-constant sum game theory perspective. The methods in literature about related topics (such as scenario planning and fuzzy TOPSIS) are examined and a hybrid decision making methodology that comprises many decision methods is formed. All phases of this approach are executed in game theory perspective by evaluating mutual strategies of players. In the study, the methodology is explained and a fictitious international disagreement case is used as a numerical example to demonstrate the validity and applicability.
机译:决策过程可以概括为通过评估问题解决中的所有环境影响来帮助根据建议的目标选择最佳替代方案的过程。如今,由于环境影响更加复杂,不精确和多边,因此模糊集理论和博弈论已成为决策过程中广泛使用的工具。这项研究的目的是提出一种混合多准则决策方法,该方法使用诸如模糊逻辑和博弈论之类的人工智能技术。从两人非常数和博弈论的角度考虑了这一过程。对文献中与相关主题相关的方法(例如场景规划和模糊TOPSIS)进行了检查,并形成了包含许多决策方法的混合决策方法。通过评估玩家的共同策略,可以从博弈论的角度执行该方法的所有阶段。在研究中,对方法论进行了解释,并以一个虚拟的国际分歧案例作为数值例子来证明其有效性和适用性。

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