首页> 外文期刊>Journal of the Optical Society of America, A. Optics, image science, and vision >Frontally placed eyes versus laterally placed eyes: computational comparison of their functions for ego-motion estimation
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Frontally placed eyes versus laterally placed eyes: computational comparison of their functions for ego-motion estimation

机译:正面和侧面的眼睛:自我运动估计功能的计算比较

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摘要

Both frontally placed eyes and laterally placed eyes are popular in nature, and although which one is better could be one of the most intuitive questions to ask, it could also be the hardest question to answer. Their most obvious difference is that, at least as supposed in the computer vision community, stereopsis plays the central role in the visual system composed of frontally placed eyes (or cameras); however, it is not available in the lateral configuration due to the lack of overlap between the visual fields. As a result, researchers have adopted completely different approaches to model the two configurations and developed computational mimics of them to address various vision problems. Recently, the advent of novel quasi-parallax conception unifies the ego-motion estimation procedure of these two eye configurations into the same framework and makes systematic comparison feasible. In this paper, we intend to establish the computational superiority of eye topography from the perspective of ego-motion estimation. Specifically, quasi-parallax is applied to fuse motion cues from individual cameras at an early stage, at the pixel level, and to recover the translation and rotation separately with high accuracy and efficiency without the need of feature matching. Furthermore, its applicability on the extended sideways arrangements is studied successfully to make our comparison more general and insightful. Extensive experiments on both synthetic and real data have been done, and the computational superiority of the lateral configuration is verified. (C) 2016 Optical Society of America
机译:正面放置的眼睛和侧面放置的眼睛在自然界都很流行,尽管哪个更好,可能是最直观的问题之一,但它也可能是最难回答的问题。它们最明显的区别是,至少在计算机视觉社区中,立体视觉在由正面放置的眼睛(或照相机)组成的视觉系统中起着中心作用;但是,由于视野之间没有重叠,因此无法在横向配置中使用。结果,研究人员采用了完全不同的方法来对这两种配置进行建模,并开发了它们的计算模拟来解决各种视觉问题。近来,新颖的准视差概念的出现将这两只眼睛配置的自我运动估计过程统一到同一框架中,并使系统的比较变得可行。在本文中,我们打算从自我运动估计的角度建立眼睛地形的计算优势。具体地,准视差被应用于在像素级的早期阶段融合来自单个相机的运动提示,并且在不需要特征匹配的情况下以高精度和高效率分别恢复平移和旋转。此外,成功地研究了其在扩展的侧面布置上的适用性,使我们的比较更加笼统和深入。已经对合成数据和真实数据进行了广泛的实验,并验证了横向构型的计算优势。 (C)2016美国眼镜学会

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