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首页> 外文期刊>Journal of manufacturing science and engineering: Transactions of the ASME >Virtual Clay: An Enhanced Marching Cubes Algorithm for In-Process Geometry Modeling
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Virtual Clay: An Enhanced Marching Cubes Algorithm for In-Process Geometry Modeling

机译:虚拟黏土:用于过程中几何建模的增强型行进立方体算法

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This paper presents an enhanced marching cubes algorithm to construct an iso-boundary for in-process geometric modeling for material removal processes. The author first analyzes the tool motion and the geometric properties in material removal processes. The result shows that the in-process geometry is the complement of the tool swept volume from the raw material. The in-process geometry can be determined by continuously updating itself from the swept volume of the tool. This study uses a three-dimensional G-buffer to update the intersection information between the tool swept volume and the in-process geometry. Rather than traditionally searching for all intersection points ranging in a cube, the developed algorithm uses certain specific intersection points that are selected based on the removal geometry properties to construct the iso-boundary. It avoids the unfavorable ambiguities and holes on constructed boundaries. In addition, the developed algorithm is able to handle multiple intersection points in a cubical edge. This study also discusses material removal volume and tool collision issues. The computer implementation shows that the developed method is superior to the traditional ones in material removal applications.
机译:本文提出了一种增强的行进立方体算法,用于构造用于材料去除过程的过程中几何建模的等边界线。作者首先分析了材料去除过程中的刀具运动和几何特性。结果表明,过程中的几何形状是刀具从原材料清扫体积的补充。可以通过从工具的扫掠体积连续更新自身来确定过程中的几何形状。这项研究使用三维G缓冲区来更新工具扫掠体和过程中几何体之间的交集信息。与传统上搜索立方体中所有交点不同,该算法使用某些特定的交点,这些交点是根据去除几何属性选择的,以构造等边界线。它避免了在构造边界上的不利歧义和漏洞。此外,开发的算法能够处理立方体边缘中的多个相交点。这项研究还讨论了材料去除量和工具碰撞问题。计算机实现表明,该方法在材料去除方面优于传统方法。

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