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首页> 外文期刊>Journal of experimental psychology. Learning, memory, and cognition >Use of Geometric Properties of Landmark Arrays for Reorientation Relative to Remote Cities and Local Objects
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Use of Geometric Properties of Landmark Arrays for Reorientation Relative to Remote Cities and Local Objects

机译:使用地标阵列的几何特性进行相对偏远城市和本地物体的重新定向

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摘要

Five experiments investigated how human adults use landmark arrays in the immediate environment to reorient relative to the local environment and relative to remote cities. Participants learned targets' directions with the presence of a proximal 4 poles forming a rectangular shape and an array of more distal poles forming a rectangular shape. Then participants were disoriented and pointed to targets with the presence of the proximal poles or the distal poles. Participants' orientation was estimated by the mean of their pointing error across targets. The targets could be 7 objects in the immediate local environment in which the poles were located or 7 cities around Edmonton (Alberta, Canada) where the experiments occurred. The directions of the 7 cities could be learned from reading a map first and then from pointing to the cities when the poles were presented. The directions of the 7 cities could also be learned from viewing labels of cities moving back and forth in the specific direction in the immediate local environment in which the poles were located. The shape of the array of the distal poles varied in salience by changing the number of poles on each edge of the rectangle (2 vs. 34). The results showed that participants regained their orientation relative to local objects using the distal poles with 2 poles on each edge; participants could not reorient relative to cities using the distal pole array with 2 poles on each edge but could reorient relative to cities using the distal pole array with 34 poles on each edge. These results indicate that use of cues in reorientation depends not only on the cue salience but also on which environment people need to reorient to.
机译:五个实验研究了成年人如何在邻近环境中使用地标阵列来相对于本地环境和相对偏远城市进行重定向。参与者通过形成矩形的近端4个极点和形成矩形的多个远端极点的阵列来学习目标的方向。然后,参与者迷失了方向,并指出存在近极或远极的目标。参与者的方向是通过他们跨目标的指向误差的平均值来估计的。目标可能是极点所在的直接本地环境中的7个对象,也可能是发生实验的埃德蒙顿(加拿大艾伯塔省)周围的7个城市。可以通过先阅读地图,然后在显示极点时指向城市来学习这7个城市的方向。还可以通过查看在极点所在的局部环境中沿特定方向来回移动的城市标签来了解这7个城市的方向。通过改变矩形每个边缘上的极数(2对34),远端极阵列的形状在显着性上有所不同。结果显示,参与者使用远端极,每个边缘上有2个极,重新获得了相对于本地物体的定向。参与者无法使用在每个边缘具有2个极点的远侧极点阵列相对于城市进行重定向,但可以使用在每个边缘具有34个极点的远侧极点阵列相对于城市重定向。这些结果表明,在重新定向中使用提示不仅取决于提示的显着性,还取决于人们需要重新定向到的环境。

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