首页> 外文期刊>Journal of experimental psychology. Learning, memory, and cognition >Active and passive spatial learning in human navigation: Acquisition of survey knowledge
【24h】

Active and passive spatial learning in human navigation: Acquisition of survey knowledge

机译:人体导航中的主动和被动空间学习:调查知识的获得

获取原文
获取原文并翻译 | 示例
           

摘要

It seems intuitively obvious that active exploration of a new environment would lead to better spatial learning than would passive visual exposure. It is unclear, however, which components of active learning contribute to spatial knowledge, and previous literature is decidedly mixed. This experiment tests the contributions of 4 components to metric survey knowledge: visual, vestibular, and podokinetic information and cognitive decision making. In the learning phase, 6 groups of participants learned the locations of 8 objects in a virtual hedge maze by (a) walking, (b) being pushed in a wheelchair, or (c) watching a video, crossed with (1) making decisions about their path or (2) being guided through the maze. In the test phase, survey knowledge was assessed by having participants walk a novel shortcut from a starting object to the remembered location of a test object, with the maze removed. Performance was slightly better than chance in the passive video condition. The addition of vestibular information did not improve performance in the wheelchair condition, but the addition of podokinetic information significantly improved angular accuracy in the walking condition. In contrast, there was no effect of decision making in any condition. The results indicate that visual and podokinetic information significantly contribute to survey knowledge, whereas vestibular information and decision making do not. We conclude that podokinetic information is the primary component of active learning for the acquisition of metric survey knowledge.
机译:从直观上看,显而易见的是,与被动视觉曝光相比,积极探索新环境将带来更好的空间学习。但是,尚不清楚主动学习的哪些成分有助于空间知识,并且先前的文献被明确地混为一谈。本实验测试了四个要素对度量调查知识的贡献:视觉,前庭和足动信息以及认知决策。在学习阶段,有6组参与者通过(a)行走,(b)推轮椅上或(c)观看视频,并与(1)做出决定相交,学习了虚拟树篱迷宫中8个对象的位置(2)被引导穿过迷宫。在测试阶段,通过让参与者从迷宫物体上移开一条新颖的捷径,从起始对象到记住的测试对象位置,来评估调查知识。在被动视频条件下,性能略好于偶然。添加前庭信息并不能改善轮椅状况下的性能,但是添加人体运动信息可以显着提高步行条件下的角度精度。相反,在任何情况下决策都没有影响。结果表明,视觉和人体运动信息对调查知识有重大贡献,而前庭信息和决策则没有。我们得出结论,人体动力学信息是获得度量调查知识的主动学习的主要组成部分。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号