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Do Cultural Values Matter? A Cross-Cultural Study of the Third-Person Effect and Support for the Regulation of Violent Video Games

机译:文化价值观重要吗?第三人称视角对暴力视频游戏监管的跨文化研究

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This article aims to extend third-person effect research into a cross-cultural context. How and why the third-person perception (perceptual gaps between media effect on self and others) has dissimilar association with the willingness to support regulation of media content in the United States and South Korea is investigated. The survey results demonstrate a larger third-person perception among U.S. respondents than among Korean respondents. Regression and mediation analyses reveal that the different levels of third-person perception mainly result from the direct influence of nationality, while cultural values were not statistically significant in accounting for the third-person perception. In contrast, Koreans show a greater level of support for the censorship of violent video games than Americans. The national difference in behavioral intention is the direct effect of nationality on the intention to support regulation and by the indirect effect of cultural values such as collectivism. In addition, gender, age, religiosity, negative prejudice against violent video games, collectivism, and the presumption of media effects on others contributed to support for preemptive behavioral measures such as censorship. However, more frequent playing of violent video games decreases support for regulation. In addition, the implications for research on third-person perception and the intention to support media content regulation are discussed.
机译:本文旨在将第三人称效果研究扩展到跨文化环境。研究了第三人称感知(媒体对自我和他人的影响之间的感知鸿沟)与在美国和韩国支持媒体内容监管的意愿有何关联的方式和原因。调查结果表明,与韩国受访者相比,美国受访者对第三人称的认知更大。回归和调解分析表明,第三人称感知的不同水平主要是由国籍的直接影响造成的,而文化价值在解释第三人称感知时没有统计学意义。相反,韩国人对暴力视频游戏审查的支持程度高于美国人。行为意图的民族差异是国籍对支持监管的意图的直接影响,以及诸如集体主义等文化价值观的间接影响。此外,性别,年龄,宗教信仰,对暴力视频游戏的负面偏见,集体主义以及媒体对他人的影响的推定也有助于支持诸如审查制度之类的先发行为措施。但是,更频繁地玩暴力视频游戏会降低对法规的支持。此外,还讨论了对第三人称感知研究的意义以及支持媒体内容监管的意图。

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