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An object-oriented and quadrilateral-mesh based solution adaptive algorithm for compressible multi-fluid flows

机译:基于面向对象和四边形网格的可压缩多流体流求解自适应算法

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In this paper, an object-oriented and quadrilateral-mesh based solution adaptive algorithm for the simulation of compressible multi-fluid flows is presented. The HLLC scheme (Harten, Lax and van Leer approximate Riemann solver with the Contact wave restored) is extended to adaptively solve the compressible multi-fluid flows under complex geometry on unstructured mesh. It is also extended to the second-order of accuracy by using MUSCL extrapolation. The node, edge and cell are arranged in such an object-oriented manner that each of them inherits from a basic object. A home-made double link list is designed to manage these objects so that the inserting of new objects and removing of the existing objects (nodes, edges and cells) are independent of the number of objects and only of the complexity of 0(l). In addition, the cells with different levels are further stored in different lists. This avoids the recursive calculation of solution of mother (non-leaf) cells. Thus, high efficiency is obtained due to these features. Besides, as compared to other cell-edge adaptive methods, the separation of nodes would reduce the memory requirement of redundant nodes, especially in the cases where the level number is large or the space dimension is three. Five two-dimensional examples are used to examine its performance. These examples include vortex evolution problem, interface only problem under structured mesh and unstructured mesh, bubble explosion under the water, bubble-shock interaction, and shock-interface interaction inside the cylindrical vessel. Numerical results indicate that there is no oscillation of pressure and velocity across the interface and it is feasible to apply it to solve compressible multi-fluid flows with large density ratio (1000) and strong shock wave (the pressure ratio is 10,000) interaction with the interface. (C) 2008 Elsevier Inc. All rights reserved.
机译:本文提出了一种基于对象和基于四边形网格的求解自适应算法,用于可压缩多流体流的仿真。扩展了HLLC方案(恢复接触波的Harten,Lax和van Leer近似Riemann求解器),以自适应地求解非结构网格上复杂几何形状下的可压缩多流体流。通过使用MUSCL外推法,它也扩展到了二阶精度。节点,边缘和单元以面向对象的方式排列,以使它们每个都从基本对象继承。自制的双链接列表旨在管理这些对象,以便新对象的插入和现有对象(节点,边和单元格)的删除与对象的数量无关,并且仅与0(l)的复杂度无关。另外,具有不同级别的单元还被存储在不同的列表中。这避免了对母(非叶)细胞解的递归计算。因此,由于这些特征而获得了高效率。此外,与其他单元边缘自适应方法相比,节点的分离将减少冗余节点的内存需求,尤其是在级别数较大或空间尺寸为3的情况下。五个二维示例用于检查其性能。这些示例包括涡旋演化问题,结构化网格和非结构化网格下的仅界面问题,水下气泡爆炸,圆柱容器内部的气泡-冲击相互作用和冲击-界面相互作用。数值结果表明,界面上的压力和速度没有振荡,将其用于解决大密度比(1000)和强冲击波(压力比为10,000)与管壁相互作用的可压缩多流体流是可行的。接口。 (C)2008 Elsevier Inc.保留所有权利。

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