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Computational Modeling of a Dynamic Knee Simulator for Reproduction of Knee Loading

机译:用于复制膝关节负荷的动态膝部模拟器的计算模型

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摘要

As a first step towards reproducing desired three-dimensional joint loading and motion on a dynamic knee simulator, the goal of this study was to develop and verify a three-dimensional computational model that generated control profiles for the simulator using desired knee loading and motion as model inputs. The developed model was verified by predicting tibio-femoral loading on an instrumented analog knee for given actuator forces and the ability to generate simulator control profiles was demonstrated using a three-dimensional walking profile. The model predicted axial tibia loading for a sagittal-plane dual-limb squat within 1% of measured peak loading. Adding out-of-sagittal-plane forces decreased the accuracy of load prediction. The model generated control profiles to the simulator that produced axial tibia loading within 16% of desired for walking. Discrepancies in predicted and measured quadriceps forces influenced the accuracy of the generated control profiles. Future work will replace the analog knee in both the model and machine with a prosthetic knee.
机译:作为在动态膝关节模拟器上再现所需的三维关节负荷和运动的第一步,本研究的目标是开发和验证三维计算模型,该模型使用所需的膝关节负荷和运动为模拟器生成控制轮廓。模型输入。通过在给定的致动器力的情况下通过预测模拟的模拟膝关节上的股骨股骨负荷来验证开发的模型,并使用三维行走轮廓展示了生成模拟器控制轮廓的能力。该模型预测矢状面双肢深蹲的轴向胫骨载荷在测得的峰值载荷的1%以内。增加矢状面外力会降低载荷预测的准确性。该模型为模拟器生成了控制曲线,该曲线产生了胫骨轴向载荷,该载荷在步行所需的16%以内。预测和测量的股四头肌力的差异影响所生成控制曲线的准确性。未来的工作将用假肢代替模型和机器中的模拟膝。

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