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Competitive outcomes changed by evolution

机译:竞争成果因进化而改变

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When evolution plays a role, population dynamic models alone are not sufficient for determining the outcome of multi-species interactions. As an expansion of Maynard Smith's concept of an evolutionarily stable strategy, evolutionary game theory (EGT) combines population and evolutionary dynamics so that natural selection becomes a dynamic game with phenotypic traits as strategies. Using EGT, we show how evolution can change the outcome of the interaction between two competing species. We are particularly interested in situations where the interaction changes from one of competitive exclusion to one of coexistence and where the interaction changes from the exclusion of one species to the exclusion of the other. There are two crucial factors that determine whether or not such events can occur: the rate of evolution (which is proportional to the amount of variability in phenotypic traits within a species) and what we term the boxer effect, a phenomenon that concerns how the intensity of interspecies competition relates to species' trait differences. We apply the theory to data from two historical competition experiments involving species of flour beetle from the genus Tribolium. In both applications, we show how EGT can explain certain seemingly 'anomalous' experimental results.
机译:当进化发挥作用时,仅靠种群动态模型不足以确定多物种相互作用的结果。作为梅纳德·史密斯(Maynard Smith)关于进化稳定策略的概念的扩展,进化博弈论(EGT)结合了种群和进化动力学,因此自然选择成为具有表型特征作为策略的动态博弈。使用EGT,我们展示了进化如何改变两个竞争物种之间相互作用的结果。我们特别关注以下情况:相互作用从竞争排斥中的一种改变为共存之一,并且相互作用从一种物种的排斥变为另一种的改变。有两个决定性事件是否发生的关键因素:进化速率(与物种中表型特征的可变性成正比)和我们所说的义和团效应(Boxer effect),这种现象与强度有关。种间竞争的关系与物种的性状差异有关。我们将该理论应用于来自两个历史竞争实验的数据,这些实验涉及来自Tribolium属的甲虫种。在这两个应用中,我们展示了EGT如何解释某些看似“异常”的实验结果。

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