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Competitive on-line stream merging algorithms for media-on-demand

机译:竞争性点播媒体的在线流合并算法

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We consider the problem of minimizing the bandwidth needed by media-on-demand servers that use stream merging. We consider the on-line case where client requests are not known ahead of time. To facilitate stream merging, clients have the ability to receive data from two streams simultaneously and can buffer up to half of a full stream. We present a new family of on-line stream merging algorithms called dynamic tree algorithms. The bandwidth requirements of the best of these, the dynamic Fibonacci tree algorithms, are within a factor of the minimum between log(phi)(n) + 0(l) and log(phi)(1/(2D)) + 0(l) from the off-line optimal, where n is the number of requests, D is the guaranteed maximum start-up delay measured as a fraction of the time for a full stream, and phi = (I + root5)/2. The new on-line algorithms use a dynamic Fibonacci tree to control how new arrivals should merge with existing streams. Empirical studies show that the dynamic Fibonacci tree algorithms perform much better than indicated by the analysis. (C) 2003 Elsevier Inc. All rights reserved.
机译:我们考虑使使用流合并的按需媒体服务器所需的带宽最小化的问题。我们考虑了事先不知道客户请求的在线情况。为了促进流合并,客户端可以同时从两个流中接收数据,并且最多可以缓冲整个流的一半。我们提出了一种新的在线流合并算法家族,称为动态树算法。其中最好的动态斐波那契树算法对带宽的要求在log(phi)(n)+ 0(l)和log(phi)(1 /(2D))+ 0( l)从离线最佳状态开始,其中n是请求数,D是保证的最大启动延迟,以完整流的时间的分数表示,并且phi =(I + root5)/ 2。新的在线算法使用动态斐波那契树来控制新到达对象应如何与现有流合并。实证研究表明,动态斐波那契树算法的性能要比分析结果更好。 (C)2003 Elsevier Inc.保留所有权利。

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