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Comparison of stream merging algorithms for media-on-demand

机译:点播媒体流合并算法的比较

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Stream merging is a technique for efficiently delivering popular media-on-demand using multicast and client buffers. Recently, several algorithms for stream merging have been proposed, and in this paper we perform a comprehensive comparison of these algorithms. We present the differences in philosophy and mechanics among the various algorithms and illustrate the tradeoffs between their system complexity and performance. We measure performance in total, maximum, and time-varying server bandwidth usage under different assumptions for the client request patterns. We also consider the effects on clients when the server has limited bandwidth. The result of this study is a deeper understanding of the system complexity and performance tradeoffs for the various algorithms.
机译:流合并是一种使用多播和客户端缓冲区有效交付流行的按需媒体的技术。最近,提出了几种用于流合并的算法,在本文中,我们对这些算法进行了全面的比较。我们介绍了各种算法之间在哲学和机制上的差异,并说明了它们的系统复杂性和性能之间的权衡。我们针对客户端请求模式在不同的假设下评估总,最大和随时间变化的服务器带宽使用情况下的性能。我们还考虑了服务器带宽有限时对客户端的影响。这项研究的结果是对各种算法的系统复杂性和性能折衷的更深入了解。

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