...
首页> 外文期刊>Disability and rehabilitation. Assistive technology. >Sitting playfully: Does the use of a centre of gravity computer game controller influence the sitting ability of young people with cerebral palsy?
【24h】

Sitting playfully: Does the use of a centre of gravity computer game controller influence the sitting ability of young people with cerebral palsy?

机译:嬉戏地坐着:使用重心计算机游戏控制器是否会影响患有脑瘫的年轻人的坐姿?

获取原文
获取原文并翻译 | 示例
   

获取外文期刊封面封底 >>

       

摘要

Purpose: An investigative study to examine whether sitting ability could be improved through the use of a suite of computer games operated by leaning in one of four directions in a seated position. Method: Young people with cerebral palsy played with a suite of computer games controlled using a sitting platform that can detect changes in the distribution of pressure. A randomized cross-over trial with two periods of three months involving intervention or no intervention was used. Sitting ability was measured at the beginning and end of each period with participants acting as their own controls. Results: Statistically significant improvements were seen in two elements of box sitting using the Chailey levels (shoulder girdle position and spinal profile) and in five elements of the Sitting Assessment for Children with Neuromotor Dysfunction across both reach and rest phases of the assessment. Conclusions: The study provides evidence to suggest that a meaningful and engaging therapeutic activity, such as using computer games controlled by leaning the upper body, can help to improve sitting ability in children with neuromotor dysfunction. Further work is required to understand fully what effects such activities have on the various components of sitting ability. Implications for Rehabilitation Children with a neuromotor dysfunction such as Cerebral Palsy have less opportunities to play and have difficulty using standard computer based gaming equipment. Games consoles that require body movement such as the Nintendo Wii and Kinect are being purchased by Schools, Rehabilitation Centres and by Families with a number of aims. In a small sample this study indicates that using such equipment may improve some aspects of sitting ability.
机译:目的:一项研究性研究,旨在研究通过使用一套电脑游戏来提高坐姿的能力,该电脑游戏通过将四个方向中的一个倾斜于坐姿来操作。方法:患有脑瘫的年轻人玩一套计算机游戏,这些游戏使用可检测压力分布变化的坐式平台控制。使用一项随机干预试验,分为两个阶段,三个月,涉及干预或不干预。在每个阶段的开始和结束时均以参与者作为自己的对照来测量坐姿。结果:在使用Chailey进行水平坐姿训练的两个要素(肩g位置和脊柱轮廓)以及在评估的到达和休息阶段对神经运动功能障碍的儿童进行坐姿评估的五个要素中,在统计学上都有显着改善。结论:该研究提供了证据,表明有意义的和引人入胜的治疗活动,例如使用上身倾斜控制的电脑游戏,可以帮助改善神经运动功能障碍儿童的坐姿。需要做进一步的工作,以充分了解此类活动对坐姿各个方面的影响。康复的含义患有神经运动功能障碍的儿童(如脑瘫)的游戏机会较少,并且使用基于计算机的标准游戏设备也有困难。学校,康复中心和有许多目的的家庭正在购买需要身体移动的游戏机,例如Nintendo Wii和Kinect。在一个较小的样本中,这项研究表明使用此类设备可能会改善就座能力的某些方面。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号