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Projecting 2D gene expression data into 3D and 4D space.

机译:将2D基因表达数据投影到3D和4D空间中。

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摘要

Video games typically generate virtual 3D objects by texture mapping an image onto a 3D polygonal frame. The feeling of movement is then achieved by mathematically simulating camera movement relative to the polygonal frame. We have built customized scripts that adapt video game authoring software to texture mapping images of gene expression data onto b-spline based embryo models. This approach, known as UV mapping, associates two-dimensional (U and V) coordinates within images to the three dimensions (X, Y, and Z) of a b-spline model. B-spline model frameworks were built either from confocal data or de novo extracted from 2D images, once again using video game authoring approaches. This system was then used to build 3D models of 182 genes expressed in developing Xenopus embryos and to implement these in a web-accessible database. Models can be viewed via simple Internet browsers and utilize openGL hardware acceleration via a Shockwave plugin. Not only does this database display static data in a dynamicand scalable manner, the UV mapping system also serves as a method to align different images to a common framework, an approach that may make high-throughput automated comparisons of gene expression patterns possible. Finally, video game systems also have elegant methods for handling movement, allowing biomechanical algorithms to drive the animation of models. With further development, these biomechanical techniques offer practical methods for generating virtual embryos that recapitulate morphogenesis.
机译:电子游戏通常通过将图像纹理映射到3D多边形框架上来生成虚拟3D对象。然后通过数学模拟相机相对于多边形框的移动来获得移动的感觉。我们构建了定制的脚本,这些脚本使视频游戏创作软件适应于将基因表达数据的图像映射到基于b样条的胚胎模型上。这种称为UV映射的方法将图像内的二维(U和V)坐标与b样条模型的三个维度(X,Y和Z)相关联。再次使用视频游戏创作方法,从共聚焦数据或从2D图像中重新提取B样条模型框架。然后,该系统用于构建在非洲爪蟾胚胎中表达的182个基因的3D模型,并在可通过网络访问的数据库中实现这些模型。可以通过简单的Internet浏览器查看模型,并通过Shockwave插件利用openGL硬件加速。该数据库不仅以动态和可扩展的方式显示静态数据,而且UV制图系统还可以作为将不同图像对齐到通用框架的一种方法,该方法可能使基因表达模式的高通量自动比较成为可能。最后,视频游戏系统还具有处理运动的优雅方法,允许生物力学算法来驱动模型的动画。随着进一步的发展,这些生物力学技术提供了实用的方法来生成虚拟的胚胎,概括了形态发生。

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