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Construction of 3-D model and its visualization of Road based on terrain

机译:基于地形的道路3-D模型的构建及其可视化

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This paper combines terrain with the feature of road engineering to set up the constraint Delaunay triangle net in division by terrain characteristic line, and then forming range constraint Delaunay triangle net. With the data of road midcourt line, the road slope toe line and the point of intersection of road slope toe line could be calculated. Terrain characteristic line can be used to construct the model of road and the whole digital terrain. Based on the WINDOWS platform, blend VC++ with OpenGL to build a simple and easy operation on 3-D visualization system of terrain and road. This system consists of four subsystems, namely, data input subsystem, the terrain subsystem, road subsystem and inquiry system. This paper has applied the method to a mountain highway road design from Chengdu to Shenzhen. The method realizes the visualization, which provides a vivid analysing method for the designer to improve the efficiency and quality and has a certain of engineering application value. Case study shows that this proposed model can directly be seen by the 3-D scene, and can be used to optimize the road design plan.
机译:结合地形与道路工程的特点,按地形特征线划分,建立约束Delaunay三角网,形成距离约束Delaunay三角网。利用道路中场线的数据,可以计算出道路坡脚线与道路坡脚线的交点。地形特征线可用于构建道路和整个数字地形的模型。基于WINDOWS平台,将VC ++与OpenGL融合在一起,可以在地形和道路的3-D可视化系统上构建简单易用的操作。该系统由四个子系统组成,分别是数据输入子系统,地形子系统,道路子系统和查询系统。本文将该方法应用于成都至深圳山区公路的设计。该方法实现了可视化,为设计人员提高效率和质量提供了生动的分析方法,具有一定的工程应用价值。案例研究表明,该模型可以在3D场景中直接看到,并且可以用于优化道路设计计划。

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