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首页> 外文期刊>WSEAS Transactions on Electronics >3D Avatar Modeling and Transmission using Cylinder Mapping
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3D Avatar Modeling and Transmission using Cylinder Mapping

机译:使用圆柱贴图的3D头像建模和传输

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摘要

In this paper, we propose a real time 3D imaging system. Existing techniques for construction of 3D models require multiple cameras and complex calculations. In our proposed system, the 3D shape is captured by integrating multiple range images obtained simultaneously from different directions. It can accomplish the real time processing by generating the range images quickly and continuously. Moreover, the obtained 3D shape is treated as "Point Cloud", and therefore, the connectivity information of vertices and the calculation of connection topology become unnecessary. Giving importance to transmission efficiency is the advantage of our system. The obtained 3D shape is transmitted to the remote location, and it is reconstructed and depicted immediately. By repeating this procedure continuously, a 3D sequence can be generated in real time. The 3D shape is constructed by integration of multiple range images, causing overlap and annoying artifacts between adjacent images. We apply a cylindrical method to each frame of the 3D sequence to get rid of the artifact and improve the image quality. Our algorithm can remove the invalid points quickly and efficiently, and can be implemented in real time.
机译:在本文中,我们提出了一种实时3D成像系统。用于构建3D模型的现有技术需要多个摄像机和复杂的计算。在我们提出的系统中,通过整合同时从不同方向获得的多个距离图像来捕获3​​D形状。它可以通过快速连续地生成距离图像来完成实时处理。而且,将获得的3D形状视为“点云”,因此,顶点的连通性信息和连接拓扑的计算变得不必要。重视传输效率是我们系统的优势。所获得的3D形状将传输到远程位置,并立即对其进行重构和描绘。通过连续重复此过程,可以实时生成3D序列。 3D形状是通过整合多个范围的图像而构造的,从而导致相邻图像之间出现重叠和令人讨厌的伪影。我们将圆柱方法应用于3D序列的每一帧,以消除伪影并提高图像质量。我们的算法可以快速有效地消除无效点,并且可以实时实现。

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