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首页> 外文期刊>WSEAS Transactions on Information Science and Applications >3D Spatial Touch System Based on Time-of-Flight Camera
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3D Spatial Touch System Based on Time-of-Flight Camera

机译:基于飞行时间相机的3D空间触摸系统

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Recently developed Time-of-flight principle based depth-sensing video camera technologies provide precise per-pixel range data in addition to color video. Such cameras will find application in robotics and vision-based human computer interaction scenarios such as games and gesture input systems. Time-of-flight principle range cameras are becoming more and more available. They promise to make the 3D reconstruction of scenes easier, avoiding the practical issues resulting from 3D imaging techniques based on triangulation or disparity estimation. We present a 3D interactive interface system which uses a depth-sensing camera to touch spatial objects and details on its implementation. We speculate on how this technology will enable new 3D interactions. This study implements a virtual touch screen that keeps track of the location of hand, inputted from the disparity image being outputted by a time of flight (TOF) camera, using the Kalman filter. Put out from the depth image of the TOF camera, this image is insensitive to light and therefore helps implement a virtual touch screen independent from the surroundings. The biggest problem with conventional virtual touch screens has been that even the slightest change in location led an object to fall out of or enter the virtual touch screen. In other words, the pointing location responded too sensitively to accurately detect the touch point. The Kalman filter, on the other hand, can be a solution to this problem, as it constantly predicts the pointing location and detects this touch point, without interruption, in response to even a slight change in location. This enables a stable and smooth change in the location of pointing point on the virtual touch screen.
机译:最近开发的基于飞行时间原理的深度感应视频摄像机技术除了提供彩色视频外,还提供了精确的每像素范围数据。这种相机将在机器人技术和基于视觉的人机交互场景(例如游戏和手势输入系统)中找到应用。飞行时间原理范围相机越来越多。他们承诺将简化场景的3D重建,避免基于三角测量或视差估计的3D成像技术带来的实际问题。我们提出了一个3D交互式界面系统,该系统使用深度感应相机触摸空间对象及其实现细节。我们推测该技术将如何实现新的3D交互。这项研究使用卡尔曼滤波器实现了虚拟触摸屏,该触摸屏可跟踪从飞行时间(TOF)摄像机输出的视差图像输入的手的位置。从TOF相机的深度图像中取出,此图像对光线不敏感,因此有助于实现独立于周围环境的虚拟触摸屏。常规虚拟触摸屏的最大问题是,即使位置的最微小变化也导致物体掉出或进入虚拟触摸屏。换句话说,指向位置的响应过于灵敏,无法准确检测到触摸点。另一方面,卡尔曼滤波器可以解决此问题,因为它即使在位置略有变化的情况下,也可以不间断地预测指向位置并检测到该触摸点而不会中断。这使得能够在虚拟触摸屏上稳定且平滑地改变指向点的位置。

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