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Design and Implementation of a Reconfigurable Mobile Game Controller on Smartphone

机译:智能手机上可重构手机游戏控制器的设计与实现

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摘要

Expansion of games industry came in modern life, accompanied with innovative features in a game controller. Nowadays mobile industry is booming ith the expansion of the variety of novel technologies, such as the use of 3D accelerometer sensors, high resolution cameras, the capability of connecting to wireless networks and so on. Therefore, a smartphone can be added with the game control functions to become a mobile game controller. In this paper, we propose the design and implementation of making a mobile phone as a game controller using User Datagram Protocol socket programming. This system is developed by Java 2 Standard Edition and Google Android Software Developmnt Kits which has already provided sensor and multi-touch APIs. We successfully realize a reconfigurable mobile game controller on a mobile smartphone to interact with the existing digital games by mapping control functions on the server. Acceptable performance is shown to validate the effectiveness of our solution.
机译:随着现代游戏产业的发展,伴随着游戏控制器的创新功能。如今,移动行业正在蓬勃发展,包括使用3D加速度传感器,高分辨率摄像机,连接无线网络的能力等新颖技术的扩展。因此,可以向智能手机添加游戏控制功能,使其成为移动游戏控制器。在本文中,我们提出了使用用户数据报协议套接字编程将手机用作游戏控制器的设计和实现。该系统由Java 2标准版和Google Android软件开发套件开发,该套件已经提供了传感器和多点触控API。通过在服务器上映射控制功能,我们成功地实现了在移动智能手机上可重新配置的移动游戏控制器,以与现有的数字游戏进行交互。可接受的性能证明了我们解决方案的有效性。

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