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DSP implementation of successive interference cancellation (SIC) receiver for 3GPP WCDMA uplink transmission

机译:用于3GPP WCDMA上行链路传输的连续干扰消除(SIC)接收机的DSP实现

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The 3GPP WCDMA is a widely accepted third-generation cellular system standard. By using nonorthogonal codes for different users, the multiple access interference (MAI) can be a limiting factor for system performance, as for other CDMA systems. Multiuser detection (MUD) is known to reduce MAI and improve CDMA system performance, but many such techniques have high complexity. Successive interference cancellation (SIC) is an effective MUD technique with relatively low complexity. We consider the software implementation of an SIC receiver for WCDMA uplink transmission on a commercially available general-purpose multi digital signal processor (DSP) platform. This also goes in line with the recent interest in software-defined radio. Issues addressed in this work include job partitioning and signal routing for multiprocessor implementation, design of SIC components (especially the channel estimator and the signal regenerator), determination of the precision of fixed-point computations, consideration of the receiver's error performance and analysis of the implementation's complexity and efficiency. These issues are tightly coupled with the 3GPP WCDMA specifications. Because the employed platform only contains four DSPs, the implementation only considers up to three users. But this is sufficient for us to appreciate various DSP implementation issues of an SIC receiver. Moreover, by the nature of SIC, it is easy to extend the implementation to handle more users with an enlarged platform. Our present implementation achieves real-time speed in the RAKE receiver part of the complete receiver. Due to the complexity in signal regeneration, the overall SIC receiver still falls short of the real-time requirement when interference cancellation is activated. In fact, the platform employed presently cannot support real-time processing when the number of multipaths is four or more, unless either the system architecture or the SIC algorithm is redesigned. Such and other ways of improvement are relegated to potential future work.
机译:3GPP WCDMA是被广泛​​接受的第三代蜂窝系统标准。通过对不同用户使用非正交码,与其他CDMA系统一样,多址干扰(MAI)可能成为系统性能的限制因素。已知多用户检测(MUD)可以降低MAI并提高CDMA系统性能,但是许多此类技术具有很高的复杂性。连续干扰消除(SIC)是一种有效的MUD技术,具有较低的复杂性。我们考虑了在商用通用多数字信号处理器(DSP)平台上用于WCDMA上行链路传输的SIC接收机的软件实现。这也符合最近对软件无线电的兴趣。这项工作解决的问题包括用于多处理器实现的作业分配和信号路由,SIC组件的设计(尤其是通道估计器和信号再生器),确定定点计算的精度,考虑接收器的错误性能以及对接收器的分析。实现的复杂性和效率。这些问题与3GPP WCDMA规范紧密相关。由于所使用的平台仅包含四个DSP,因此该实现最多只考虑三个用户。但这足以让我们认识到SIC接收器的各种DSP实现问题。而且,由于SIC的性质,很容易通过扩展平台扩展实现以处理更多用户。我们当前的实现在完整接收器的RAKE接收器部分实现了实时速度。由于信号再生的复杂性,在激活干扰消除后,整个SIC接收器仍未达到实时要求。实际上,除非重新设计系统架构或SIC算法,否则当多路径的数量为四个或更多时,当前使用的平台无法支持实时处理。这种和其他方式的改进属于未来的潜在工作。

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