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Towards direct transformation of orthographic-view drawings into a prototype

机译:致力于将正交视图图纸直接转换为原型

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Since its early days, geometrical reconstruction (GR) has been developed as a stand-alone process for reconstructing a 3D CAD model from a 2D engineering drawing. Addressed in this paper is an attempt to extend GR application to interface it with the rapid prototyping process (RP) in order to construct a prototype directly from an engineering drawing. A layer-based geometric reconstruction (LBGR) concept has been developed to couple the two applications. LBGR locally translates information on the 2D drawing into a stack of contours section-by-section in a top-down direction, in which the top and bottom contours of each section are identified before its intermediate contours are generated. It can be applied to parts that consist of regular surfaces whose edges are clearly presented on the orthographic views (e.g. plane surfaces, conical surfaces, ruled surfaces with cross-sectional contours parallel with the xy plane). This concept has been implemented in LabVIEW to demonstrate this direct interface. Inputs and outputs are orthographic view images of a drawing and the vector files of contours, respectively. The direct transformation of mechanical part drawings into physical prototypes is also presented in this paper.
机译:从早期开始,几何重建(GR)就已经作为一种独立的过程得以开发,可以从2D工程图重建3D CAD模型。本文旨在解决扩展GR应用程序以使其与快速原型制作过程(RP)交互的尝试,以便直接从工程图构造原型。已经开发了基于层的几何重建(LBGR)概念以将这两个应用程序耦合在一起。 LBGR将2D绘图上的信息局部地按自顶向下的方向转换为一堆轮廓,在每个轮廓的中间轮廓生成之前,在其中识别每个截面的顶部和底部轮廓。可以将其应用于由规则表面组成的零件,这些规则表面的边缘在正交视图上清晰可见(例如,平面,圆锥形表面,直角形表面的横截面轮廓与xy平面平行)。该概念已在LabVIEW中实现,以演示此直接接口。输入和输出分别是图形的正交视图图像和轮廓的矢量文件。本文还介绍了将机械零件图直接转换为物理原型的方法。

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