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The Threshold of Event Simultaneity

机译:事件同时发生的阈值

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In this paper is revisit the notion of event simultaneity in the context of parallel and distributed simulation. Although the simulation community has recognized this problem for years, it has focused mainly on the mechanics of breaking event-time ties, and has neither measured its extent nor considered its implications. Extant simulators (both serial and parallel) prohibit simultaneity either by user-specified event priorities or by an arbitrary (but well-documented) tie-breaking mechanism. We shall argue that, in many cases, these strategies lead to an invalid simulation.In doing so, we shall introduce the threshold of event simultaneity and use it to understand the semantics of simultaneity. We shall also present empirical results measuring the magnitude of deviation from logical correctness that occurs when a parallel simulation explicitly allows simultaneous events.
机译:本文在并行和分布式仿真的背景下重新审视了事件同时性的概念。尽管仿真界已经认识到了这个问题多年,但它主要关注于打破事件时间联系的机制,并且既未测量其范围,也未考虑其影响。现有的模拟器(串行和并行)都禁止通过用户指定的事件优先级或通过任意(但有据可查的)抢断机制来实现同步。我们将争辩说,在许多情况下,这些策略会导致无效的仿真。在这样做时,我们将引入事件同时性阈值,并使用它来理解同时性的语义。我们还将提供经验结果,该结果可测量在并行模拟明确允许同时发生事件时发生的与逻辑正确性的偏离幅度。

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