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首页> 外文期刊>The Review of Economic Studies >Cycles and Instability in a Rock-Paper-Scissors Population Game: A Continuous Time Experiment
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Cycles and Instability in a Rock-Paper-Scissors Population Game: A Continuous Time Experiment

机译:剪刀石头布游戏中的周期和不稳定性:连续时间实验

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摘要

We report laboratory experiments that use new, visually oriented software to explore the dynamics of 3 × 3 games with intransitive best responses. Each moment, each player is matched against the entire population, here 8 human subjects. A "heat map" offers instantaneous feedback on current profit opportunities. In the continuous slow adjustment treatment, we see distinct cycles in the population mix. The cycle amplitude, frequency and direction are consistent with the standard learning models. Cycles are more erratic and higher frequency in the instantaneous adjustment treatment. Control treatments (using simultaneous matching in discrete time) replicate previous results that exhibit weak or no cycles. Average play is approximated fairly well by Nash equilibrium, and an alternative point prediction, "TASP" (Time Average of the Shapley Polygon), captures some regularities that Nash equilibrium misses.
机译:我们报告了使用新的,面向视觉的软件进行的实验室实验,以探索3×3游戏的动态,并提供了不及格的最佳响应。每时每刻,每个玩家都会与整个人口匹配,这里是8个人。 “热图”提供有关当前获利机会的即时反馈。在持续的缓慢调整治疗中,我们看到了人口混合的明显周期。循环幅度,频率和方向与标准学习模型一致。在瞬时调整处理中,周期更不稳定且频率更高。对照处理(使用离散时间的同时匹配)复制了以前的结果,这些结果显示出微弱或没有周期。 Nash平衡可以很好地近似平均游戏,而替代点预测“​​ TASP”(Shapley多边形的时间平均)可以捕获Nash平衡遗漏的一些规律性。

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