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Virtual temporal bone dissection system: OSU virtual temporal bone system: development and testing.

机译:虚拟颞骨解剖系统:OSU虚拟颞骨系统:开发和测试。

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摘要

The objective of this project was to develop a virtual temporal bone dissection system that would provide an enhanced educational experience for the training of otologic surgeons.A randomized, controlled, multi-institutional, single-blinded validation study.The project encompassed four areas of emphasis: structural data acquisition, integration of the system, dissemination of the system, and validation.Structural acquisition was performed on multiple imaging platforms. Integration achieved a cost-effective system. Dissemination was achieved on different levels including casual interest, downloading of software, and full involvement in development and validation studies. A validation study was performed at eight different training institutions across the country using a two-arm randomized trial where study subjects were randomized to a 2-week practice session using either the virtual temporal bone or standard cadaveric temporal bones. Eighty subjects were enrolled and randomized to one of the two treatment arms; 65 completed the study. There was no difference between the two groups using a blinded rating tool to assess performance after training.A virtual temporal bone dissection system has been developed and compared to cadaveric temporal bones for practice using a multicenter trial. There was no statistical difference between practice on the current simulator compared to practice on human cadaveric temporal bones. Further refinements in structural acquisition and interface design have been identified, which can be implemented prior to full incorporation into training programs and used for objective skills assessment.
机译:该项目的目的是开发一个虚拟的颞骨解剖系统,为耳科外科医生的培训提供增强的教育经验。一项随机,对照,多机构,单盲的验证研究,该项目包括四个重点领域:结构数据采集,系统集成,系统传播和验证。在多个成像平台上进行结构采集。集成实现了具有成本效益的系统。传播是在不同的级别上进行的,包括随意兴趣,软件下载以及完全参与开发和验证研究。在全国八家不同的培训机构中,通过一项双臂随机试验进行了一项验证研究,该研究使用虚拟颞骨或标准尸体颞骨将研究对象随机分为2周的练习。招募了80名受试者,并将其随机分配到两个治疗组之一中。 65岁完成了研究。两组之间使用盲目评分工具评估训练后的表现没有差异。已经开发了虚拟颞骨解剖系统,并将其与尸体颞骨进行比较,以进行多中心试验。与在人体尸体颞骨上的练习相比,当前模拟器上的练习之间没有统计学差异。已经确定了结构获取和界面设计方面的进一步改进,可以在将其完全纳入培训计划之前进行实施,并用于客观技能评估。

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