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首页> 外文期刊>The Journal of the Acoustical Society of America >Fast, efficient calculation of rays and travel times with ray perturbation theory
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Fast, efficient calculation of rays and travel times with ray perturbation theory

机译:利用射线微扰理论快速,有效地计算射线和传播时间

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A ray perturbation formulation for the calculation of rays and travel times in isotropic inhomogeneous media is presented. The ray perturbation theory employed is of first order for the ray deflection and of second order for the travel time. The initial slowness model is parametrized in terms of triangular cells; values are assigned initially to grid nodes and the slowness gradient is assumed to be constant between nodes. The assumption of a constant slowness gradient within a cell leads to a simplification of the ray perturbation equations and a straightforward analytic solution for ray segments in the cells. Imposing boundary conditions that require continuity at cell interfaces leads to a separate tridiagonal system of equations for each component of the ray-path location vector, which produces an extremely efficient algorithm. The accuracy and speed of this scheme with a 2-D synthetic crosswell experiment is evaluated. The computation times for the calculations described in this paper depend only on the number of nodes that influence each ray, not the total number of nodes parametrizing the model, so the method promises an even greater increase in speed for 3-D applications.
机译:提出了用于计算各向同性非均匀介质中的射线和传播时间的射线摄动公式。所采用的射线摄动理论对于射线偏转是一阶的,对于传播时间是二阶的。初始慢度模型是根据三角形单元参数化的;最初将值分配给网格节点,并假设节点之间的慢度梯度是恒定的。单元内恒定的缓慢梯度的假设导致射线摄动方程的简化和单元中射线段的直接解析解。施加要求在单元界面处连续的边界条件会导致针对射线路径位置矢量的每个分量的方程式的单独对角线方程组,从而产生了非常有效的算法。通过二维合成井间实验评估了该方案的准确性和速度。本文所述计算的计算时间仅取决于影响每条射线的节点数量,而不取决于参数化模型的节点总数,因此该方法有望为3-D应用程序带来更大的速度提高。

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