首页> 外文期刊>The Journal of Neuroscience: The Official Journal of the Society for Neuroscience >Curvature of visual space under vertical eye rotation: implications for spatial vision and visuomotor control.
【24h】

Curvature of visual space under vertical eye rotation: implications for spatial vision and visuomotor control.

机译:垂直眼旋转下视觉空间的曲率:对空间视觉和视觉运动控制的影响。

获取原文
获取原文并翻译 | 示例
           

摘要

Most models of spatial vision and visuomotor control reconstruct visual space by adding a vector representing the site of retinal stimulation to another vector representing gaze angle. However, this scheme fails to account for the curvatures in retinal projection produced by rotatory displacements in eye orientation. In particular, our simulations demonstrate that even simple vertical eye rotation changes the curvature of horizontal retinal projections with respect to eye-fixed retinal landmarks. We confirmed the existence of such curvatures by measuring target direction in eye coordinates in which the retinotopic representation of horizontally displaced targets curved obliquely as a function of vertical eye orientation. We then asked subjects to point (open loop) toward briefly flashed targets at various points along these lines of curvature. The vector-addition model predicted errors in pointing trajectory as a function of eye orientation. In contrast, with only minor exceptions, actual subjects showed no such errors, showing a complete neural compensation for the eye position-dependent geometry of retinal curvatures. Rather than bolstering the traditional model with additional corrective mechanisms for these nonlinear effects, we suggest that the complete geometry of retinal projection can be decoded through a single multiplicative comparison with three-dimensional eye orientation. Moreover, because the visuomotor transformation for pointing involves specific parietal and frontal cortical processes, our experiment implicates specific regions of cortex in such nonlinear transformations.
机译:大多数空间视觉和视觉运动控制模型都是通过将代表视网膜刺激部位的向量添加到另一个代表注视角度的向量来重建视觉空间。但是,该方案无法解决由眼向旋转位移产生的视网膜投影的曲率。尤其是,我们的仿真表明,即使简单的垂直眼旋转,相对于眼睛固定的视网膜界标,水平的视网膜投影也会改变曲率。我们通过测量眼坐标中的目标方向来确认这种曲率的存在,在水平坐标中,水平位移目标的视网膜位置表示是垂直眼方向的函数。然后,我们要求对象沿着这些曲率线的各个点指向(开环)短暂闪光的目标。矢量加法模型预测了指向轨迹的误差与眼睛方向的关系。相比之下,只有极少数例外,实际受试者没有显示出此类错误,显示出了完全依赖于眼球位置的视网膜曲率几何形状的神经补偿。我们建议不要通过具有三维眼睛方向的单个乘法比较来解码视网膜投影的完整几何形状,而不是使用附加的校正机制来支持这些非线性效应的传统模型。此外,由于指向运动的视觉运动转换涉及特定的顶叶和额叶皮层过程,因此我们的实验将皮质的特​​定区域牵涉到这种非线性转换中。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号