首页> 外文期刊>Work, Employment and Society >'Gaming is my work': identity work in internet- hobbyist game workers
【24h】

'Gaming is my work': identity work in internet- hobbyist game workers

机译:``游戏就是我的工作'':互联网爱好者游戏工作者的身份工作

获取原文
获取原文并翻译 | 示例
获取外文期刊封面目录资料

摘要

Developments in personal information communication technology (ICT) are facilitating opportunities for turning internet-based hobbies into self-employed occupations. Real income can be earned by trading virtual objects and currencies used in massively multiplayer online games - a form of economic activity known as real money trade (RMT). This study focuses on RMT workers as an example of new cyber workers who lack traditional identity sources, such as public workplaces, recognizable company names or association with existing occupations. Through examining their identity work, this study argues that as more people are taking their work and leisure life online, ambiguity has become an important characteristic of these new cyber workers who provide labour service via the internet. Work identities which used to be established collectively and effortlessly now require active identity work to maintain.
机译:个人信息通信技术(ICT)的发展为将基于互联网的爱好转变为个体经营提供了便利。可以通过交易大型多人在线游戏中使用的虚拟对象和货币来赚取实际收入,这是一种称为“真实货币交易(RMT)”的经济活动。这项研究以RMT工作者为例,以缺乏传统身份来源(例如公共工作场所,可识别的公司名称或与现有职业的关联)的新网络工作者为例。通过检查他们的身份工作,这项研究认为,随着越来越多的人将他们的工作和休闲生活在线上,歧义已成为这些通过互联网提供劳动服务的新网络工作者的重要特征。过去集体且毫不费力地建立的工作身份现在需要积极的身份工作来维护。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号