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Cognitive and synthetic behavior of avatars in intelligent virtual environments

机译:智能虚拟环境中虚拟形象的认知和综合行为

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摘要

In intelligent virtual environments (IVEs), it is a challenging research issue to provide the intelligent virtual actors (or avatars) with the ability of visual perception and rapid response to virtual world events. Modeling an avatar’s cognitive and synthetic behavior appropriately is of paramount important in IVEs. We propose a new cognitive and behavior modeling methodology that integrates two previously developed complementary approaches. We present expression cloning, walking synthetic behavior modeling, and an autonomous agent cognitive model for driving an avatar’s behavior. Facial expressions are generated using our own-developed rule-based state transition system. Facial expressions are further personalized for individuals by expression cloning. An avatar’s walking behavior is modeled using a skeleton model that is implemented by seven-motion sequences and finite state machines (FSMs). We discuss experimental results demonstrating the benefits of our approach.
机译:在智能虚拟环境(IVE)中,为智能虚拟角色(或化身)提供视觉感知和对虚拟世界事件的快速响应的能力是一项具有挑战性的研究问题。在IVE中,对虚拟人物的认知行为和综合行为进行适当建模至关重要。我们提出了一种新的认知和行为建模方法,该方法集成了两个以前开发的互补方法。我们提供了表达克隆,行走综合行为建模以及用于驱动化身行为的自主智能体认知模型。面部表情是使用我们自己开发的基于规则的状态转换系统生成的。面部表情可通过表达克隆进一步个性化。化身的行走行为是使用骨架模型来建模的,骨架模型是由七个运动序列和有限状态机(FSM)实现的。我们讨论实验结果,以证明我们的方法的好处。

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