首页> 外文期刊>Virtual Reality >Virtual and augmented reality for cultural computing and heritage: a case study of virtual exploration of underwater archaeological sites (preprint)
【24h】

Virtual and augmented reality for cultural computing and heritage: a case study of virtual exploration of underwater archaeological sites (preprint)

机译:用于文化计算和遗产的虚拟和增强现实:对水下考古遗址进行虚拟探索的案例研究(预印本)

获取原文
获取原文并翻译 | 示例
       

摘要

The paper presents different issues dealing with both the preservation of cultural heritage using virtual reality (VR) and augmented reality (AR) technologies in a cultural context. While the VR/AR technologies are mentioned, the attention is paid to the 3D visualization, and 3D interaction modalities illustrated through three different demonstrators: the VR demonstrators (immersive and semi-immersive) and the AR demonstrator including tangible user interfaces. To show the benefits of the VR and AR technologies for studying and preserving cultural heritage, we investigated the visualisation and interaction with reconstructed underwater archaeological sites. The base idea behind using VR and AR techniques is to offer archaeologists and general public new insights on the reconstructed archaeological sites allowing archaeologists to study directly from within the virtual site and allowing the general public to immersively explore a realistic reconstruction of the sites. Both activities are based on the same VR engine, but drastically differ in the way they present information and exploit interaction modalities. The visualisation and interaction techniques developed through these demonstrators are the results of the ongoing dialogue between the archaeological requirements and the technological solutions developed.
机译:本文提出了在文化背景下使用虚拟现实(VR)和增强现实(AR)技术保护文化遗产的不同问题。虽然提到了VR / AR技术,但仍关注3D可视化,并通过三个不同的演示器来说明3D交互方式:VR演示器(沉浸式和半沉浸式)和AR演示器(包括有形的用户界面)。为了展示VR和AR技术在研究和保护文化遗产方面的优势,我们调查了可视化以及与水下重建考古遗址的互动。使用VR和AR技术的基本思想是为考古学家和普通大众提供有关重建的考古现场的新见解,使考古学家可以直接从虚拟场地内部进行研究,并允许普通大众沉浸地探索场地的现实重建。两种活动都基于相同的VR引擎,但是它们提供信息和利用交互方式的方式却大不相同。通过这些演示者开发的可视化和交互技术是考古需求与开发的技术解决方案之间持续对话的结果。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号