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Virtual world explorations by using topological and semantic knowledge

机译:利用拓扑和语义知识进行虚拟世界探索

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This paper is dedicated to virtual world exploration techniques. Automatic camera control is important in many fields as computational geometry, visual servoing, robot motion, graph drawing, etc. The paper introduces a high-level camera controlling approach in virtual environments. The proposed method is related to real-time 3D scene exploration and is made of two steps. In the first step, a set of good viewpoints is chosen to give the user a maximum knowledge of the scene. The second step uses the viewpoints to compute a camera path between them. Finally, we define a notion of semantic distance between objects of the scene to improve the approach.
机译:本文致力于虚拟世界探索技术。自动摄像头控制在许多领域都很重要,例如计算几何,视觉伺服,机器人运动,图形绘制等。本文介绍了虚拟环境中的高级摄像头控制方法。所提出的方法与实时3D场景探索有关,由两个步骤组成。第一步,选择一组好的视点,以使用户对场景有最大的了解。第二步使用视点计算它们之间的相机路径。最后,我们定义场景对象之间语义距离的概念以改进方法。

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