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Metaballs-based physical modeling and deformation of organs for virtual surgery

机译:基于Metaballs的虚拟手术物理建模和器官变形

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摘要

Prior research on metaballs-based modeling solely focuses on shape geometry and its processing for organic objects. This paper takes a different approach by exploring a new metaballs-based physical modeling method for digital organs that are imperative to support virtual surgery. We propose a novel hybrid physical model comprising both surface mesh and the metaballs which occupy organs' interior. The finer surface mesh with high-precision geometric information and texture is necessary to represent the boundary structure of organs. Through the use of metaballs, the organ interior is geometrically simplified via a set of overlapping spheres with different radii. This work's novelty hinges upon the integration of metaballs and position-based dynamics (PBD) which enables metaballs-based organs to serve as physical models and participate in dynamic simulation. For the metaballs construction, we develop an adaptive approach based on Voronoi Diagram for model initialization. Using global optimization, an electrostatic attraction model is proposed to drive the metaballs to best match with the organ's boundary. Using PBD, we devise a novel metaballs-based deformation algorithm, which preserves two local shape properties via constraints on Laplacian coordinates and local volume. To retain the organ's smooth deformation, we propose a new skinning method based on distance field, and it is employed to build the mapping between the metaballs and organ boundary. This metaballs-based deformation technique has already been integrated into a VR-based laparoscopic surgery simulator.
机译:先前基于元球的建模研究仅集中于形状几何及其对有机物体的处理。本文通过探索一种新的基于Metaballs的数字器官物理建模方法来采用不同的方法,该方法对于支持虚拟手术至关重要。我们提出了一种新颖的混合物理模型,包括表面网孔和占据器官内部的元球。需要具有高精度几何信息和纹理的更精细的表面网格来表示器官的边界结构。通过使用元球,通过一组具有不同半径的重叠球体,简化了器官内部的几何形状。这项工作的新颖性取决于元球和基于位置的动力学(PBD)的集成,PBD使基于元球的器官可以用作物理模型并参与动态仿真。对于元球的构建,我们开发了一种基于Voronoi图的自适应方法来进行模型初始化。使用全局优化,提出了一种静电吸引模型来驱动元球与器官的边界最佳匹配。使用PBD,我们设计了一种新颖的基于metaballs的变形算法,该算法通过限制拉普拉斯坐标和局部体积来保留两个局部形状属性。为了保持器官的平滑变形,我们提出了一种基于距离场的蒙皮方法,并用它来建立元球与器官边界之间的映射。这种基于元球的变形技术已经集成到基于VR的腹腔镜手术模拟器中。

著录项

  • 来源
    《The Visual Computer》 |2015年第8期|947-957|共11页
  • 作者单位

    Beihang Univ, State Key Lab Virtual Real Technol & Syst, Beijing 100191, Peoples R China;

    Beihang Univ, State Key Lab Virtual Real Technol & Syst, Beijing 100191, Peoples R China;

    Beihang Univ, State Key Lab Virtual Real Technol & Syst, Beijing 100191, Peoples R China;

    Beihang Univ, State Key Lab Virtual Real Technol & Syst, Beijing 100191, Peoples R China;

    SUNY Stony Brook, Dept Comp Sci, Comp Sci, New York, NY USA;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Metaballs; Optimization; Organ; Deformation; Skinning;

    机译:元球;优化;器官;变形;剥皮;

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